Large Giant (Wizard), Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 304 (32d10 + 128)
Speed 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
19 (+4)
INT
24 (+7)
WIS
19 (+4)
CHA
26 (+8)
Saving Throws CON +11, WIS +11, CHA +15
Skills Arcana +14, History +14, Investigation +14, Nature +14, Perception +11
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight 120 ft, Darkvision 120 ft, Passive Perception 21
Languages Common, Giant , + the first five languages she hears per day.
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Enlarge/Reduce. Baba Yaga can use her action to change size between small and large. Her statistics remain the same regardless of her size.

Legendary Resistance (3/Day). If Baba Yaga fails a saving throw, she can choose to succeed instead.

***custom addition***
Special Spell: Finger of Death (3/Day). Baba Yaga may cast Finger of Death three times a day. She regains expended spells after a short or long rest.

Spellcasting. Baba Yaga is a 20-level spellcaster. Its spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks).

The Baba Yaga has the following spells prepared:
All Warlock Cantrips (at will) 
1st-6th level Wizard Spells (6 slots all are cast at 6th LVL)
**She regains expended spells after a short or long rest.**

Uncanny Nose. Baba Yaga has an unnaturally keen sense of smell. While her sense of smell remains unimpeded, she has blindsight out to 120 feet and advantage on any Wisdom (Perception) check involving smelling. She also gains the benefit of the detect magic spell with a range of 120 feet and automatically detects the presence of anyone under the effect of a dreadful curse.

Actions

Multiattack. Baba Yaga uses her Evil Eye. Then she makes four Witch Bolt attacks.

Evil Eye. A creature Baba Yaga can see or smell within 60 feet must succeed on a DC 23 Charisma saving throw. On a failure, the target suffers from a random dreadful curse at stage 1.

Witch Bolt. Ranged Spell Attack: +15 to hit, range 120 ft., one target. Hit: 47 (6d12 + 8) psychic damage.

Reactions

Counter Charm. Baba Yaga throws a powerful charm to disrupt a creature she can see or smell within 60 feet in the process of casting a spell.
If casting a spell of <6th level, it fails and has no effect.
If casting a spell of 6th+ level, the creature must succeed on a DC 23 ability check using its spellcasting ability; on a failure, the spell fails and has no effect.

Legendary Actions

Baba Yaga can take 3 legendary actions from the list below.
Only one can be used at a time.
That one can only be used at the end of a creature's turn.
She regains spent legendary actions at the start of her turn.

Attack. Baba Yaga attacks once with her Witch Bolt.
Evil Eye (Costs 2 Actions). Baba Yaga uses her Evil Eye action.
Festering Curse (Costs 2 Actions). A target that Baba Yaga can see or smell within 60 feet currently suffering from a dreadful curse has their curse stage increased by one.
Regroup. If she has already used her reaction. Baba Yaga also regains the use of her reaction.

Lair and Lair Actions

Lair Actions

On initiative count 20 (losing initiative ties), any creatures bound to the dancing hut takes a lair action to cause one of the following effects; the bound creature can’t use the same effect two rounds in a row:

  • A spectral force rises up from the ground to try and immobilize one target in the area.
    The target must be size Large or smaller, and they must succeed on a DC 19 Strength saving throw or be grappled.
    While grappled, the target is restrained. (escape DC 19)
  • A beam of light blasts out from the ceiling, targeting one creature in the area.
    The target must succeed on a DC 19 Wisdom saving throw or be stunned until the end of their next turn.
  • One creature, object, or magical effect in the area is targeted with a dispel magic spell as if cast using a 5th level spell slot, with a spellcasting ability check modifier of +12.

Regional Effects

The region containing Baba Yaga’s Dancing Hut for 24 hrs creates one or more of the following effects in a 20-mile radius around the Dancing Hut:

  • The weather becomes unusually foggy. Tendrils of thick fog curl around trees and other natural features of the surrounding area.
    Day and night, the fog lightly obscures the area, at random intervals, it thickens dramatically to heavily obscure a region for 2d6 hours.
  • Beastly creatures who spend a long rest in the area have their intelligence scores increased to 7, and they understand a common language.
    (they do not have the capability to speak it). Some beasts become living conduits for Baba Yaga with enormous bright yellow eyes to channel their senses to her.
  • Enchanting Spells are harder to resist in the area.
    Any creature targeted by an enchantment spell that requires a saving throw rolls 1d6 and subtracts the roll result from their saving throw result.

Monster Tags: fey

prietopluto

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