Wrath of the Wolf. When Vvulf’s health is reduced below 40, he will become enraged. He will throw his shield to the ground (reducing his AC to 15), and charge the nearest enemy attacking with his bare fists. In this state, he will take half damage from bludgeoning, piercing, and slashing damage; and can make Rage Punch attacks on each turn.
Multiattack. Vvulf makes 2 weapon attacks. He can replace one weapon attack with a Warcry.
Tower Shield Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is a medium or smaller sized creature, it must succeed on a DC 16 STR saving throw or be pushed 5 ft. away by Vvulf's might.
Warcry. Vvulf unleashes a howling warcry to intimidate his foes. Every hostile creature, that can hear Vvulf, within 20 ft. of him must succeed on a DC 15 WIS saving throw or become frightened for 1 minute. A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can't willingly move closer to the source of its fear. The frightened creature can repeat the saving throw at the end of each of their turns, ending the effect on a success. Once successful, the creature is immune to Vvulf's Warcry for the next 24 hours.
Bomb (Recharge 5-6). Vvulf throws a Bomb at a point within 40 feet of him. At the end of his turn, it explodes in a 10 ft. radius. Each creature in the blast must make a DC 16 DEX saving throw, taking 35 (10d6) fire damage on a failed save and half as much on a successful one.
Rage Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.
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