Medium Humanoid (Bullywug), Unaligned
Armor Class 20
Hit Points 18 (2d8 + 2)
Speed 40 ft., Walk 20 ft.
STR
15 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
9 (-1)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws CON +3
Skills Stealth +2
Senses Passive Perception 10
Languages Bullywug, Common Broken
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The bullywug can breathe air and water.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Swamp Camouflage. The bullywug has an advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Standing Leap. The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Magic Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7(1d6+3)  piercing damage

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

omgsoironic

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