Huge Dragon, Unaligned
Armor Class 19 Natural armor
Hit Points 256 (19d12 + 133)
Speed 40 ft., fly 80 ft., climb 40 ft., swim 80 ft. (through lava)
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
21 (+5)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +7, CON +14, WIS +9, CHA +10
Skills Athletics +14, Perception +7
Damage Immunities Acid, Fire, Poison
Condition Immunities Poisoned
Senses Blindsight 60, Darkvision 120ft, Passive Perception 17
Languages Common, Draconic, Ignan
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Catastrophic Aura. A 5-foot aura of noxious fumes wafts around the dragon. Any creature which ends its turn within the aura must make a DC 21 Constitution saving throw or take 21 (6d6) poison damage.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead

Eruption. when the dragon reaches half hit points the dragon erupts in an explosion of burning magma and ash. anyone within 60 feet must make a Dex save with the DC of 16 or take 66(14d8) fire damage, or half as much on a failed save.

 

Actions

Multiattack. The dragon can use Growing Aura and then make three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 3 (1d6) fire damage.

 

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 3 (1d6) fire damage.

Fiery Fissure. The dragon opens a 30-foot continuous lava filled fissure anywhere in the ground within 60 feet of it. An enemy that enters or starts its turn in the fissure takes 22 (5d8) fire damage. The fissure is difficult terrain. This fissure lasts for one minute or until the dragon uses this power to create a new fissure.

Legendary Actions

The dragon can take three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The volcanic dragon regains all spent legendary actions at the start of its turn.

Tail Attack. The dragon makes a tail attack.

Sudden Flare. Each creature in the dragon's Catastrophic Aura must succeed on a DC 21 Reflex saving throw. Creatures who fail take 14 (4d6) fire damage, creatures who succeed take half damage.

Fiery Fissure (Costs 2 Actions). The dragon uses Fiery Fissure.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

BO44123

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