Huge Undead, Lawful Evil
Armor Class 15 (armor scraps and shield)
Hit Points 105 (8d12 + 40)
Speed 40 ft.
STR
21 (+5)
DEX
6 (-2)
CON
20 (+5)
INT
5 (-3)
WIS
8 (-1)
CHA
5 (-3)
Skills Perception +2
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Giant "Understands Giant, but cannot speak it'
Challenge 6 (2,300 XP)
Proficiency Bonus +3

Skeleton Animation. Any medium sized corpse that the Shambler places within its stomach cavity will lose all its flesh and reanimate as a Skeleton (MM 272) within 1 day. The Shambler may hold a maximum of 6 skeletons within his stomach cavity.

Actions

Multiattack. The giant makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (5d6 + 5) slashing damage.
Throw Skeleton. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d6 + 5) bludgeoning damage. Whether the attack hits or misses, the skeleton reforms and animates next to the target creature, adding it to the combat.

 

Description

Shamblers were once giants that went to war with the small folk in the past. Against the orders of their chieftains, the giants that began to starve from prolonged warfare started eating their prisoners. These giants angered the giant shamans, who then cursed them for their disobedience.

As the curse affected them, their gluttony for humanoid creatures to feast upon began to wear at their bodies. Over time, they withered and died, then reanimated afterwards with stomachs full of small folk skeletons. These Shamblers were used for war, throwing the leftover remains of small folk skeletons at the enemy, which reanimated themselves and fought alongside the giants.

Some of these undead giants still yet lay hidden in tombs or ruins of giant lords, ready to throw an army of skeleton soldiers at their foes.

Environment: HillMountainUnderdark

Gimblejam