Medium Humanoid (Orc), Chaotic Evil
Armor Class 18 Heavy Plated Breastplate
Hit Points 212 (25d8 + 100)
Speed 25 ft.
STR
16 (+3)
DEX
10 (+0)
CON
19 (+4)
INT
19 (+4)
WIS
9 (-1)
CHA
14 (+2)
Saving Throws CON +9, INT +9
Skills Athletics +5, Sleight of Hand +3
Damage Resistances Bludgeoning, Fire, Lightning, Thunder
Senses Darkvision 60 ft., Passive Perception 10
Languages Common and Black Speech
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (2/Day). If Bombarder Torz fails a saving throw, he can choose to succeed instead.

Aggressive. As a bonus action, the Uruk Sapper can move up to its speed toward a hostile creature that it can see.

Rip The Cord. When Torz is reduced to 0 hit points, he explodes, and any creature within 20 ft of him must make a DC 21 Dexterity saving throw. On a failed save, the creature takes 21 (6d6) fire damage plus 21 (6d6) bludgeoning damage and becomes knocked prone. Additionally, if the creature failed within 5 ft they gain one level of cripple on every limb and a knocked back 5 ft. On a success, the creature only takes half as much damage. 

Siege Monster. Torz deals double damage to objects and structures.

Actions

Multi-Attack. Bombarder Torz can perform three bomb throws.

Unarmed Stike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Bomb Throw. Ranged Weapon Attack: range 90/150 ft.

Bomb List:

Inferno Grenade. Blows up in a fiery blaze in a 10 ft radius. All creatures caught in the blast radius must make a DC 18 Dexterity saving throw. On a failed save 21 (6d6) fire damage. On a successful save have damage is taken.

Poison Gas Bomb. This gas bomb rapidly expands in a cloud of poison when it hits a solid object. The bomb's blast radius is a 10 ft radius. All creatures within the radius must make a DC 18 Constitution saving throw. On a failed save the afflicted creature will take 21 (6d6) poison damage plus gain the poisoned condition. The saving throw can be redone at the end of their subsequent turns. On a successful save only half damage is taken.

Flash Missle. Creates a brilliant flash of light in a 20 ft radius. All creatures caught in the radius are subjected to a DC 18 Constitution saving throw. On a failed save the creature is blinded. On a successful save nothing happens.

MIRV Grenade. This is an especially nasty explosive devised by Torz himself. This grenade blows up in a two-tier system. The first explosion covers a 5 ft radius while the second covers a 15 ft radius. If a creature is within both blast radii they must make both the saving throws. A DC 18 Dexterity saving throw must be made by all creatures in the radius of the grenade. On a failed save 10 (3d6) bludgeoning damage plus 10 (3d6) fire damage. On a successful save half damage is taken.

Shutdown Bomb. This gas bomb rapidly expands in a paralytic cloud when it hits a solid object. The bomb's blast radius is a 10 ft radius. All creatures within the radius must make a DC 18 Constitution saving throw. On a failed save the afflicted creature will become paralyzed for 1 minute. The saving throw can be redone at the end of their subsequent turns. On a successful save nothing happens.

Cluster F#*k (Recharge 3-4). Torz will throw out a randomized cluster of explosives. He will roll a d6 -1 three times to determine what explosives will be in the cluster.

Detonate (Recharge 5-6). Torz can trigger his Rip The Cord trait without him having to die.

Bonus Actions

Potion of Blast Resistance. Torz can consume one of his special tonics to help him become more sturdy to his own explosives. Once drank he gains immunity to bludgeoning and fire damage for one round. 

Reactions

Reverse Pickpocket. When an attacker that Torz can see hits him with an attack, he can use his reaction to slip a mini explosive onto their person. Torz will make a sleight of hand check. If his check is higher than the creature's passive perception it's considered a pass. This explosive will blow once the target creature moves or performs any type of action. The explosion does 7(2d6) bludgeoning damage plus 7(2d6) fire damage. 

Legendary Actions

Bombarder Torz has two legendary actions.

Movement (Costs 1 Action). Torz can move up to his walking speed.

Attack (Costs 1 Action). Torz can perform one attack action.

Drink Potion (Costs 1 Action). Torz can drink a single potion.

Detonate (Cost 2 Actions). Torz will activate his Rip The Cord ability.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Uruk-hai (for short, Uruks) are brutal warriors of Middle-earth, and the strongest Orcs, who dwelt in Mordor and Isengard.

The Uruk Sapper has become widely used when orc armies are committing a siege. Its first use was in the battle of Helm's Deep and was seen as a huge success.

Monster Tags: Orc

Habitat: ForestGrasslandHillMountainUnderdark

platnate

Comments

Posts Quoted:
Reply
Clear All Quotes