Medium Humanoid (Dwarf), Any Alignment
Armor Class 20
Hit Points 65 (10d10 + 15)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
16 (+3)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +6, CON +6
Skills Athletics +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 16
Languages Common, Dwarvish Dwarven common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dwarven resistance +3 to all checks

] 

Actions

Multattack

Battle axe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8(1d12 + 4) [Slashing] damage. 

Heavy crossbow. RangedWeapon Attack: +4 to hit, range 100/100 ft., one target. Hit: 7 (1d12 + 1) [Piercing] damage.

Bonus Actions

.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: dwarf

Habitat: ForestHillMountainUnderdark

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