Large Monstrosity, Lawful Evil
Armor Class 16 (natural armor)
Hit Points 83 (6d12 + 28)
Speed 65 ft., climb 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
9 (-1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +7, CON +7
Skills History +4, Intimidation +10, Perception +6, Survival +6
Damage Resistances Piercing
Condition Immunities Charmed
Senses Darkvision 80 ft., Passive Perception 13
Languages All Urgalgrash, Common, Minotaur
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Labyrinthine Recall. The Urgalgra can perfectly recall any path it has traveled.

Reckless. At the start of its turn, the Urgalgra can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Horn Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (4d8 + 4) Blundgering damage.

Charge Attack: Urgalgra charges its movement speed in a straight line. every person in that line Every target must suceed in a DC 15 Dexterity saving throw or be knocked prone and take Hit  11 (3d4+4) Blundgering damage. (it can only use once every third turn).

Warhammer: Melee Weapon Attack +6 to hit reach 5 ft., one target. Hit: 17 (4d6 + 4) Blundgering damage.

Description

Their fur stained with the blood of fallen foes, Urgalgrash are massive, Ram-headed humanoids whose roar is a savage battle cry that all civilized creatures fear.

Previous Versions

Name Date Modified Views Adds Version Actions
1/7/2019 12:11:34 PM
5
1
1
Coming Soon

Habitat: ForestGrasslandHillMountain

Alakan

Comments

Posts Quoted:
Reply
Clear All Quotes