Medium Swarm of Small beasts, Any Chaotic Alignment
Armor Class 15 Natural
Hit Points 28 (5d8 + 5)
Speed 10 ft., Walk 60 ft.
STR
12 (+1)
DEX
20 (+5)
CON
10 (+0)
INT
20 (+5)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws DEX +7, INT +7
Damage Vulnerabilities Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder
Senses Passive Perception 20
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Swarm Tactics. Corrupted Scute Swarm has advantage on attack rolls against a creature if at least one of the Swarm's allies is within 5 feet of the creature and the ally isn't incapacitated.

Swarm's Bites. After this creature lands an attack on a creature it can take another action this turn and can have a max of 5 actions per turn

Actions

Buzz. Alert all Corrupted Scutes within 50ft to come over to the location of the buzzer

Alert. Alerts all creatures within 20ft of all creatures within 20ft of them 

Swarm. All nearby scutes fuse into the swarm adding 1d8+1 HP to the swarm

Bug Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: (1d4 + 1) piercing damage.

Description

Combined into a swarm is where the seemingly weak scutes show their power as they work through a collective hive mind. The large swarm can look all around at once giving them incredible spatial awareness. The swarm moves incredibly fast and is great at dodging melee weaponry 

Monster Tags: Misc Creature

Habitat: DesertForestGrasslandHillMountainSwampUnderdarkUrban

DvaMain93

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