Swarm Tactics. Corrupted Scute Swarm has advantage on attack rolls against a creature if at least one of the Swarm's allies is within 5 feet of the creature and the ally isn't incapacitated.
Swarm's Bites. After this creature lands an attack on a creature it can take another action this turn and can have a max of 5 actions per turn
Buzz. Alert all Corrupted Scutes within 50ft to come over to the location of the buzzer
Alert. Alerts all creatures within 20ft of all creatures within 20ft of them
Swarm. All nearby scutes fuse into the swarm adding 1d8+1 HP to the swarm
Bug Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: (1d4 + 1) piercing damage.
Description
Combined into a swarm is where the seemingly weak scutes show their power as they work through a collective hive mind. The large swarm can look all around at once giving them incredible spatial awareness. The swarm moves incredibly fast and is great at dodging melee weaponry
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