Armor Class
15
(natural armor)
Hit Points
25
(2d12 + 10)
Speed
40 ft.
STR
11
(+0)
DEX
16
(+3)
CON
12
(+1)
INT
8
(-1)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
DEX +5
Skills
Acrobatics +5, Stealth +5
Damage Resistances
Acid, Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Tar
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Agile. Opportunity attacks against the clay man are made with disadvantage.
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 5 (1d4 + 3) acid damage.
Description
Field Notes: Quick with his sword and quicker with his feet; the agility of these clay 'people' is unexpected with a form so roughly shaped.
When faced with one of the few creatures here which I feel some humanity in, my aloneness closes in. Why do they have clay pots on their heads? Could it be protection from this cruel reality, or maybe just to hide the scars from this brutal planet.
Comments