Large Construct, Typically Chaotic Evil
Armor Class 18 Natural armor, bone plates
Hit Points 69 (5d10 + 60)
Speed 20 ft.
STR
20 (+5)
DEX
13 (+1)
CON
16 (+3)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +7
Damage Vulnerabilities Fire
Damage Resistances Cold, Bludgeoning from non magical attacks
Damage Immunities Lightning, Poison
Senses Darkvision 60 ft., Passive Perception 15
Languages Speaks no languages, but is able to repeat messages perfectly.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Command word
If a specific word or phrase is spoken, the Afabrination will instantaneously enter an unconscious state. Alternatively, if the word is spoken around an unconscious Afabrination, the Afabrination will bring itself into consciousness. The word is decided by the maker.
If a command is spoken after the specific phrase is said, the Afabrination will act as though it was under the suggestion spell, and not enter the unconscious state.

Actions

Fleshy wack
Melee Weapon Attack: +4 to hit, Reach of  10 Ft.
on hit, the target takes 1d4 piercing damage, and 2d8 bludgeoning. The hit target must make a strength save, and on a failure, they are to be thrown back 15 feet, and take an extra 1d4 bludgeoning damage.

Defiling roar
The Afabrination may release a loud roar. if it does so, all within a 30 foot sphere must make a con save, on a failure, the unlucky smucks are given the frightened condition, and they also take 1d12 necrotic damage. Succeeding the save will only deal 1d4 necrotic damage.

Defiling roar will be able to be heard for miles around, and may, in some occasions, carry a message that only those made not of flesh, but of cloth will be able to hear.

 

Bonus Actions

Growth of bone
The Afabrination is able to increase its piercing damage for all attacks by 1d4 once every 1d6 rounds.
Doing so will decrease its walking speed by 5 feet.

Sheading of bone
The Afabrination is able to loose its bonus of 1d4 extra piercing damage, but gain 5 feet of movement speed.

Feign death
The beast will force all those that can look upon it to make a DC 18 wisdom check, and on a failure, the beast appears as if it suddenly died, despite for what its physical appearance may convey. If the Afabrination chooses, and no other creatures are around/nothing else saw through its illusion, it may end combat, and re-start combat with a surprise attack.
If one succeeds the check, they see through the Afabrination's clever trick.

Reactions

Spinney exterior
Any Melee attack or Melee based spell that fails to hit the Afabrination will cause the attacker to take 1d4 piercing damage.
This may only take effect if Growth of bone has been used at least once.

Description

A far cry from the taunt fabric Humanoids they once were. Afabrination's are large creatures more resembling demons than the Humanoid almagums of there kin.

Possessing oversized limbs, jets of bone spikes out from the surface, constantly growing in, and falling off, like rows of shark teeth.

 

 Afabrination's are the heavy siege brakers of the fabric armies, big easy targets that do a lot in a short period of time. 

Monster Tags: undeadconstruct

The_MSpaint_wizard

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