Medium Humanoid, Neutral Evil
Armor Class 20 Intellegence
Hit Points 321 (30d8 + 180)
Speed 30 ft., Fly 60 ft. (in mortar and pestle)
STR
16 (+3)
DEX
17 (+3)
CON
22 (+6)
INT
24 (+7)
WIS
19 (+4)
CHA
21 (+5)
Skills Arcana +14, Deception +12, Insight +11, Intimidation +12, Perception +11, Persuasion +12, Stealth +10, Survival +11
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Frightened, Petrified, Poisoned
Senses Darkvision 60 ft. , Passive Perception 21
Languages Abyssal, Celestial, Common, Draconic, Dwarvish, Elvish, Giant, Goblin, Infernal, Primordial, Sylvan
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Agonizing Cackle. Baba Yaga can use a bonus action to cackle wildly, focusing her ire on a creature able to hear her that she can see within 60 feet. The target makes a DC 22 Constitution saving throw or is racked with intense pain and stunned. At the end of each of its turns, the target makes a new saving throw to resist the effect. On a success, the condition ends. A creature targeted by Baba Yaga's Agonizing Cackle becomes immune to it for 24 hours after resisting its effects. 

Child Scent. Baba Yaga has advantage on Wisdom (Perception) checks that rely on smell, but only with respect to humanoid children and immature animals. 

Contingency (1/Day). When Baba Yaga is attacked, she is affected by mislead. 

Elongated Limbs. Baba Yaga as a natural reach of 15 feet. 

Legendary Resistance (3/Day). If Baba Yaga fails a saving throw, she can choose to succeed instead. 

Lifegiver (1/Day). Baba Yaga can use an action to touch a dead creature and bring it back to life. 

Long-Lived. Baba Yaga has greatly expanded her lifespan with complex arcane rituals. She adds +3 to any ability check she makes that doesn't already include her proficiency bonus. 

Magic Items. Baba Yaga has a magic broom, a portable hole disguised as a wicker basket, a gem of seeing, a hat of disguise, a ring of free action, a gigantic mortar and pestle (which functions as a carpet of flying), and any other magic items DM deems fit. 

Magic Resistance. Baba Yaga has advantage on saving throws against spells and other magical effects. 

Regeneration. Baba Yaga regains 15 hit points at the start of her turn if she has at least 1 hit point. 

Scar. Baba Yaga can use a bonus action to touch a creature and horribly scar it. The creature makes a DC 22 Charisma saving throw. On a failure it is permanently scarred. These scars are visible through disguises, when the creature shapechanges, and even when the creature is brought back to life. Baba Yaga knows the scarred the creature's location and can target it with her spells as long as it is within range, regardless of whether or not she can see it. Baba Yaga may have up to 7 creatures scarred at a time and can use a bonus action to remove permanent scars from a creature.

Spellcasting. Baba Yaga is a 20th-level spellcaster that uses Intelligence as her spellcasting ability (spell save DC22; +14 to hit with spell attacks). Baba yaga has the following spells prepared and access to all class spell lists:

Cantrips: eldritch blast, mending, minor illusion, prestidigitation, thaumaturgy, vicious mockery

1st-level (4 slots): charm person, cure wounds, faerie fire, feather fall, hideous laughter, hunter's mark, magic missile

2nd-level (4 slots): blindness/deafness, mirror image, suggestion, web

3rd-level (4 slots): bestow curse, dispel magic, fireball, haste, lightning bolt, protection from energy

4th-level (4 slots): confusion, dominate beast, greater invisibility, polymorph

5th-level (3 slots): dominate person, geas, legend lore, scrying

6th-level (3 slots): chain lighting, disintegrate, eyebite, heal

7th-level (3 slots): finger of death, symbol, teleport

8th-level (2 slots): clone, control weather, feeblemind

9th-level (1 slot): foresight, time stop, weird, wish

Sorcery Points (17/Day). Baba yaga can use sorcery  points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. 

Creating Spell Slots & Sorcery Points. As a bonus action on her turn, Baba Yaga can expend one spell slot and either gain a number of sorcerer points equal to the slot's level or create a spell slot by expending sorcery points (1st-level-2 points, 2nd-level-3 points, 3rd-level-5 points, 4th-level-6 points, 5th-level-7 points). 

Metamagic: Distant Spell. When Baba Yaga casts a spell that has a range of 5 feet or greater, she can spend 1 sorcery point to double the range of the spell. When Baba Yaga casts a spell that has a range of touch, she can spend 1 sorcery point to make the range of the spell 30 feet. 

Metamagic: Quickened Spell. When Baba Yaga casts a spell that has a casting time of 1 action, she can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. 

Metamagic: Subtle Spell. When Baba Yaga casts a spell, she can spend 1 sorcery point to cast it without any somatic or verbal components. 

Metamagic: Twinned Spell. When Baba Yaga casts a spell that targets only 1 creature and doesn't have a range of self, she can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible for Twinned Spell, a spell must be incapable of targeting more than one creature at the spell's current level. 

Actions

 

Pestle Slap. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 31 (6d8+4) bludgeoning damage. The target must succeed on a DC 20 Constitution saving throw or have disadvantage on concentration check until the end of its next turn. 

Death Curse. Baba Yaga uses an action to point at a living creature she can see withing 30 feet. The target makes a DC 22 Wisdom saving throw at the start of each of its turns. On a failure it gains one level of exhaustion. The creature continues making saving throws until it has 2 successes or dies. A creature targeted by Baba Yaga's Death Curse becomes immune to it for 24 hours after resisting its effects. 

Breath of the Bone Mother (Recharge 5-6). Calling on her elemental powers and her mastery of crone-magic, Baba Yaga exhales a great wind in a 40-foot cone that smells of fetid mires and sausages. Creatures caught in the area must make a DC 18 Constitution saving throw. On a failure, a target takes 45 (10d8) necrotic damage and is affected by the bestow curse spell for 1 minute. On a success, a target takes half the necrotic damage but is not cursed. In addition, a creature damaged by the wind releases a stinking cloud (DC 18 Constitution saving throw against he cloud's poison) centered on it at the beginning of its next turn. The cloud dissipates after 1d4 rounds. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Dance of the Time Taunter (1/day). When Baba Yaga's turn ends, she can take an additional turn. A creature able to see Baba Yaga dance through time as its understanding of the universe challenged and must succeed on a DC 18 Intelligence saving throw or be stunned until the end of its next turn. A set of iron dentures flap through the air, screeching in a voice like metal scraping on metal. 

Scholar. The denture are scholars of the arcane and are often found exploring ruins, especially ancient sites of magic. They see themselves as intellectually superior to their owner and chastise Baba Yaga for her use of baser forms of magic. 

Willful. The iron teeth are usually content sitting firmly in Baba Yaga's mouth, assisting the witch. However, should she anger the dentures, either by ignoring their request to visit some forgotten tower or scolding them too much for insolence, the dentures may abandon her for a while. They may work against her if the two are particularly at odds. 

Legendary Actions

 

Baba Yaga can take 3 legendary actions, choosing from the options listed. Only one legendary action can be used at a time and only at the end of another creature's turn. She regains spent legendary actions at the start of her turn. 

At Will Spell. Baba Yaga casts one at will spell from her list or from her hut if available. 

Pestle Slap. Baba Yaga makes one pestle slap attack. 

Breath of the Bone Mother (Costs 2 Actions). Baba Yaga uses Breath of the Bone mother, if it is available. 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 

Baba Yaga is a renowned witch and appears as a stooped, old woman with an impossibly long nose and wild white hair. Her milky yellow eyes stare, unblinking, at no fixed spot. She has not teeth, instead wearing a set of sentient, magical iron dentures. Her teeth are often pursuing their own agenda, and the two bicker constantly. She wears frayed burlap robes and, occasionally, a black silk scarf over her escaping locks. Her skin has a bark-like quality, and she smells of lightning and pine. While perfectly able to walk, the witch is most often seen flying about the world in her enormous mortar and pestle, the latter of which she uses as a ruder in flight. 

Collector of Secrets. Few planes of places are free from Baba Yaga's madness and meddling. She desires knowledge above all things and greatly enjoys knowing the secrets of others. Many queens an kings have been extorted by the Old Witch, who record their secrets on parchment stored in a chest made from a giant emerald. She has a weakness for enchanted baubles, her home, a wooden hut that travels on huge chicken legs and whose interior defies the natural law, is stuffed full of magical bric-a-brac.

Nightmare and Nurturer. Those who've bargained with Baba Yaga successfully claim she is a fair and honest person with a fondness for animals and wild things. She actively seeks strong adventurers to pursue dangerous quests for her, usually to acquire either a great secret or a powerful artifact. However, she is also a pitiless murderer, who slips through the shadows in the moonlight to feed on sleeping innocents with her wretched iron teeth. She holds grudges and does not forget the smallest slight. 

Master of Many. She collects servants as she does trinkets and takes great pleasure in adding to her soul horde. The Three Horsemen draw their power from her and doe her bidding. At various times, she has held the soul of Koschei and forced him to perform legendary feats on her behalf. The Old Witch is known to appear in several places at once. Some scholars believe Baba Yaga is actually three identical sisters, each with her own personality and preoccupations. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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