Large Beast, Chaotic Good
Armor Class 16 Chain
Hit Points 19 (3d10 + 3)
Speed 60 ft.
STR
18 (+4)
DEX
12 (+1)
CON
13 (+1)
INT
2 (-4)
WIS
12 (+1)
CHA
7 (-2)
Senses Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Military Saddle. Braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted
Saddlebag. Provides 1 Cubic foot of storage on both side of the horse.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Description

A horse, just past it's prime, covered in wound that had healed over time. It has seen a lot in it's day, but even now, it is not to be taken lightly. What is lacks in strength, it more than makes up with it's experience and bond with it's rider.

Monster Tags: Misc Creature

Habitat: Urban

Hikari001

Comments

Posts Quoted:
Reply
Clear All Quotes