Armor Class
10
Hit Points
9
(2d8)
Speed
30 ft.
STR
8
(-1)
DEX
11
(+0)
CON
12
(+1)
INT
16
(+3)
WIS
12
(+1)
CHA
8
(-1)
Senses
Passive Perception 9
Languages
Any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Club. Melee Weapon Attack: -1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) bludgeoning damage.
Acid Vial. Ranged Weapon Attack: +2 to hit, range 20 ft., one target. Hit: 7 (2d6) acid damage.
Alchemist's Fire. Ranged Weapon Attack: +2 to hit, range 20 ft., one target. Hit: 2 (1d4) fire damage at the start of each of the target's turns. A creature can end this damage by using its action to make a successful DC 10 Dexterity check to extinguish the flames.
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