Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR
8 (-1)
DEX
11 (+0)
CON
12 (+1)
INT
16 (+3)
WIS
12 (+1)
CHA
8 (-1)
Skills Arcana +5, Medicine +3
Senses Passive Perception 9
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Club. Melee Weapon Attack: -1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) bludgeoning damage. 

Acid Vial. Ranged Weapon Attack: +2 to hit, range 20 ft., one target. Hit: 7 (2d6) acid damage.
 
Alchemist's Fire. Ranged Weapon Attack: +2 to hit, range 20 ft., one target. Hit: 2 (1d4) fire damage at the start of each of the target's turns. A creature can end this damage by using its action to make a successful DC 10 Dexterity check to extinguish the flames.
 

Previous Versions

Name Date Modified Views Adds Version Actions
11/26/2021 7:36:50 AM
1
0
--
Coming Soon
1/22/2022 10:02:42 AM
1
0
--
Coming Soon
2/2/2022 10:56:18 AM
2
1
--
Coming Soon

Monster Tags: NPC

Habitat: Urban

Boneclad

Comments

Posts Quoted:
Reply
Clear All Quotes