Useful cronies. Axe-Hand Morgan has advantage on an attack roll against a creature if at least one of Axe-Hand Morgan’s allies is within 10 feet of the creature and the ally isn’t incapacitated.
Defiance will not be tolerated!. Instead of dealing bludgeoning damage on a Punch, Axe hand Morgan can choose to grab the target, forcing it to make a Strength saving throw. (DC 13) On a failed save, the target becomes restrained.
Legendary resistance (2/day). if Axe hand Morgan fails a saving throw, he can choose to succeed instead.
Multiattack. Axe-Hand Morgan can make two melee attacks or forego damage on a : attacks.
Punch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Axe hand. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Parry. Axe hand Morgan adds 3 to its AC against one melee attack that would hit it. To do so, Axe hand Morgan must see the attacker and be wielding a melee weapon
Do your job, Ingrate!. Axe hand Morgan forces an "ally" to make 1 ranged or melee attack with his commanding presence and rank.
Description
This Brute of a man stands 8ft tall, buzz cut blonde hair with mountain-esc tattoos along his arms. Noticeably with his left arm from the elbow down has been savaged & replaced by a mix of wood and metal that attaches this large broad axe head. swearing simple marine attire, blue pants, white sailor top & a jacket with captain rack pauldrons.
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