Medium Humanoid, Unaligned
Armor Class 15 Chain Shirt
Hit Points 65 (6d10 + 5)
Speed 40 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws STR +6, CON +5
Skills Acrobatics +3, Intimidation +4
Damage Resistances Bludgeoning
Senses Passive Perception 14
Languages Common, Giant Common, Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Useful cronies. Axe-Hand Morgan has advantage on an attack roll against a creature if at least one of Axe-Hand Morgan’s allies is within 10 feet of the creature and the ally isn’t incapacitated.

Defiance will not be tolerated!. Instead of dealing bludgeoning damage on a Punch, Axe hand Morgan can choose to grab the target, forcing it to make a Strength saving throw. (DC 13) On a failed save, the target becomes restrained.

Legendary resistance (2/day).  if Axe hand Morgan fails a saving throw, he can choose to succeed instead.

 

Actions

Multiattack. Axe-Hand Morgan can make two melee attacks or forego damage on a :  attacks.

Punch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. 

Axe hand. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Reactions

Parry. Axe hand Morgan adds 3 to its AC against one melee attack that would hit it. To do so, Axe hand Morgan must see the attacker and be wielding a melee weapon

Legendary Actions

Do your job, Ingrate!. Axe hand Morgan forces an "ally" to make 1 ranged or melee attack with his commanding presence and rank. 

Description

This Brute of a man stands 8ft tall, buzz cut blonde hair with mountain-esc tattoos along his arms. Noticeably with his left arm from the elbow down has been savaged & replaced by a mix of wood and metal that attaches this large broad axe head. swearing simple marine attire, blue pants, white sailor top & a jacket with captain rack pauldrons.

Habitat: Urban

Conor_wolfy_McKenna

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