Huge Monstrosity, Unaligned
Armor Class 16 (natural armor)
Hit Points 150 (16d12 + 65)
Speed 40 ft.
STR
15 (+2)
DEX
12 (+1)
CON
15 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Acid, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Tar
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Rolling Tar. Ranged Weapon Attack: +5 to hit, range 60/180 ft., one target. Hit: 11 (2d6 + 4) acid damage. This attack goes around cover, and travels along the ground.

Recover (Recharges after a short or long rest). Ranged Weapon Attack: +5 to hit, range 40/120 ft., six targets. Hit: 11 (1d6 + 2)  and the target is grappled. While grappled this, the target is pulled 10 feet towards the Dunestrider. On each of the targets turns, they take 1d4 acid damage, if within 5 feet of the Dunstrider, this damage increases to 2d4, which the Dunestride regains as health, and they can make a DC 15 Strength check to escape or free another creature. The Dunstrider can not move for 1 minute, after which all grapples are freed.

Description

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<Click> There are no landmarks in site. I am surrounded by infinite desert. <Click>

<Click> I’ve run out of rations… and no one is responding to my transponder. I may be doomed if I don’t find a way out of these dunes. <Click>

<Click> I see something in the distance… some large creature. I may be in luck yet. <Click>

<Click> Oh... my eyes deceived me. It was not a creature… but a herd. There was more than one. Many more. 

Hundreds of enormous creatures, moving as a mob– and each one the biggest beast I have ever seen. These striders resembled… enormous spiders, or hermit crabs, in a porcelain shell, with legs dark like tar. 

Between the sound and the sand, the entire herd bounded past me without realizing – moving at incredible speeds on their long legs. Were they fleeing… or migrating? I still can’t believe… what a terrible place. Get me out. <Click>

<Click> I still have no food. <Click>
DungeonOT

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