Large Humanoid, Lawful Neutral
Armor Class 15 (natural armor)
Hit Points 65 (6d12 + 30)
Speed 20 ft.
STR
15 (+2)
DEX
8 (-1)
CON
15 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
5 (-3)
Damage Resistances Acid, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Tar
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Wind Up. The clay templar can not attack on the first turn, and attacking uses up half its movement speed.

Actions

Rapid Fire. Ranged Weapon Attack: +1 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) acid damage or half as much on a miss.

Description

Ducking behind a boulder, the survivor’s stomach sank as he heard the sounds of tar sloshing up the hill. From the sound of it, the Templar wasn’t alone – it had company.

He had left his shelter to scrounge for supplies – not that there was much to find in the desert – when he was assaulted by a new kind of monster. Resembling a man, the creature stood around seven to eight feet tall, with skin made of tar and elaborate accessories of clay decorating its body. 

He had had only a few moments to stifle his surprise as the Templar opened fire, spewing a barrage of tar pellets from the enormous pot it carried. The survivor ran, but the Templar scored several hits. The tar had seeped into his suit, and he was starting to lose sensation in his legs.

A brief spark of hope – the survivor had some medical supplies in his shelter. If he could only make it back, he may be able to treat his leg and remove the tar…

That spark was quickly extinguished in a hail of bullets.

Previous Versions

Name Date Modified Views Adds Version Actions
2/2/2022 2:32:05 PM
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DungeonOT

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