Blighted Aura. When a creature within 10 feet of the blightwalker makes an attack roll, ability check, or saving throw, the creature rolls 1d4 and subtracts the number rolled from the attack roll, ability check, or saving throw. A creature can be affected by only one Blighted Aura at a time, and the effect doesn’t stack with bane.
Blighted Contact. A creature that takes necrotic damage from the blightwalker must succeed on a DC 15 Constitution saving throw or be afflicted with a rotting disease for 1 minute. At the start of each of its turns, the target takes 9 (2d8) necrotic damage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Divine Health. The blightwalker is immune to disease.
Spellcasting. The blightwalker is a 14th level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): detect poison and disease, ray of enfeeblement
2nd level (3 slots): blindness/deafness, hold person
3rd level (3 slots): bestow curse, stinking cloud
4th level (1 slot): blight
Multiattack. The blightwalker makes two longsword attacks.
Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 5) slashing damage and 13 (3d8) necrotic damage.
Description
“Our blight shall purify this land of the meek and the unworthy. Etharis will be reborn.”
Illness and Opportunity. When the Weeping Pox struck Liesech, many fled the city ahead of the Bürach Empire’s quarantine. After their tales had time to spread, the troops stationed outside the city were astonished that knights wanted to gain passage inside. These self-proclaimed Champions of Filth saw the new virulent disease as an embodiment of their belief in decay and corruption.
Prophets of Pestilence. The Champions of Filth gave themselves over to the Weeping Pox, seeking to purify themselves in its horrifying embrace. Most succumbed to the disease, but a few emerged changed by the experience. Their bodies had become hosts to an altered form of the disease, granting them control over its spread and symptoms. These few managed to break out of quarantine, the guards’ flesh withering before the knights’ new powers. Now they roam free, seeking to spread their grisly gospel.
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