Keen Hearing. The chapped brute has advantage on Wisdom (Perception) checks that rely on hearing. While deafened, the brute can’t use its blindsight.
Multiattack. The chapped brute makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Description
“The callused skin of the merchant’s hulking bodyguard ripples as if something beneath is trying to wriggle free.”
Mutated Skin. Chapped brutes are hulking humanoids altered by malign magic and forbidden alchemical compounds to create inhuman bodyguards and enforcers. They are so named because of their skin, which has been mutated into hairless calluses. This hide is so thick that its folds have compressed the brute’s eyes and mouth to such a degree that it can no longer see or speak. The skin pulses with veins and shifts unnaturally, showing evidence of continued mutation.
Valued Bodyguards. Because of their prodigious strength and extraordinary resistance to damage, chapped brutes act as bodyguards for alchemists or wealthy patrons with the means to keep them docile.
Constant Flux. Rumors abound of some chapped brutes unexpectedly undergoing hideous transformations into other forms. Because of the unstable state of the chapped brute’s physiology, their bodily fluids and organs are highly prized for mutagenic qualities.
Awakened Potential. When a chapped brute would die, on rare occasions, its body splits lengthwise along its limbs and swells in size, muscles and viscera peeking out through shredded skin. This transformation drives the creature beyond reason. In this form, a brute can distend sagging limbs into long tentacles. On the rarest occasions, an awakened brute might transform yet again, leaving behind all ties to humanoid origins. The brute grows again. It becomes a pulsating mass of ravening flesh.
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