Medium Monstrosity (Goblinoid), Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 127 (15d8 + 60)
Speed 45 ft.
STR
19 (+4)
DEX
14 (+2)
CON
19 (+4)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Skills Perception +3
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands common and goblin but can't speak them
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The chimera goblin makes three attacks: one with its bite and three with its claws. When its acidic spittle is available, it can use the spittle in place of its bite.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage and 5 (2d4) acid damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Acidic Spittle (Recharge 5–6). The chimera goblin spits acid in a 15-­-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) acid damage on a failed save, or half as much damage on a successful one.

Description

A chimera goblin was once a mighty goblin warrior mutated by strange magic. When a goblin proves itself particularly dangerous a hobgoblin wizard may take notice and turn them into a living weapon using lethal toxins and unstable magic. If the goblin survives they are turned into an entity of pure anger, lacking any semblance of who they used to be.

Habitat: GrasslandHillMountainUnderdark

Motayis

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