Armor Class
14
(natural armor), 11 while prone
Hit Points
48
(8d10 + 8)
Speed
30 ft., Burrow 10 ft.
STR
17
(+3)
DEX
11
(+0)
CON
13
(+1)
INT
10
(+0)
WIS
13
(+1)
CHA
6
(-2)
Senses
Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 11
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 8) piercing damage plus 3 (1d6) poison damage. If the target is a medium or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the Trapper can bite only the grappled creature and has advantage on attack rolls to do so.
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