Bruiser. A creature that takes damage from Big Bacon's Punch attack has disadvantage on the next attack roll it makes before the end of its next turn.
School of Hard Knocks. Big Bacon has resistance to psychic damage, and has advantage on saving throws against effects that would make him stunned or unconscious.
Bloodied But Unbowed (Mythic Trait; Recharges after a Long Rest). If Big Bacon is reduced to 0 hit points, he doesn't die or fall unconscious. Instead, he regains 100 hit points, moves up to his speed without provoking opportunity attacks and makes a melee attack against the creature that reduced him to 0 hp. In addition, for the next hour, Big Bacon gains advantage on all melee attack rolls and all Intelligence, Wisdom, and Charisma saving throws, but attack rolls against him have advantage.
Legendary Resistance (3/Day). If Big Bacon fails a saving throw, he can choose to succeed instead.
Multiattack. Big Bacon makes two Punch attacks.
Punch. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 12 (1d12 + 6) bludgeoning damage.
Hurl Rock. RangedWeapon Attack: +11 to hit, range 20/60 ft., 1 target. Hit: 12 (1d12 + 6) bludgeoning damage.
Stone Rune (Recharge 6). Big Bacon targets a point he can see within 120 feet. A violent spout of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a DC 12 Dexterity saving throw. A creature takes 39 (6d12) bludgeoning damage and is knocked prone on a failed save, or half as much damage and is not knocked prone on a successful one.
Shake It Off. Big Bacon can use his action to end one effect on himself that is causing him to be charmed or frightened
Brace Up. Big Bacon gains 25(2d12+12) temporary hit points
The Old One-Two. Immediately after Big Bacon uses his Multiattack he can make two further Punch attacks.
Compression Lock. Big Bacon attempts to grapple a creature within reach. A creature grappled this way is also restrained.
Cross Counter. When hit by a melee attack Big Bacon can use this reaction to reduce the damage taken by the attack by 23(2d10 + 12). If this reduces the damage of the attack to 0 or lower, Big Bacon may make a melee attack against the creature who made the attack if they are within range. On a hit, Big Bacon can choose to have the creature make a saving throw against one of the following effects:
- Disarming Strike: the target must make a DC19 Strength saving throw. On a failed save, it drops one object it is holding. The object lands at its feet.
- Menacing Attack: the target must make a DC19 Wisdom saving throw. On a failed save, it is frightened of Big Bacon until the end of Big Bacon's next turn.
- Trip Attack: if the target is Large or smaller, it must make a DC19 Strength saving throw. On a failed save, the target is knocked prone.
Big Bacon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Big Bacon regains spent legendary actions at the start of his turn.
Float Like a Butterfly. Big Bacon moves up to his speed without provoking opportunity attacks.
Sting Like a Bee. Big Bacon makes one Punch attack.
Knockout Blow (Costs 2 Actions). Big Bacon makes a Punch attack. On a hit, the target must make a DC19 Constitution saving throw. On a failure, the target is stunned until the end of their next turn, as well as taking the normal damage from the attack.
If the Big Bacon's Bloodied but Unbowed trait is active, he can use the options below as legendary actions.
Ragdoll (Costs 2 Actions). Big Bacon slams a Medium or smaller creature he has grappled into another creature or a solid surface within his reach. Both creatures must succeed on a DC 19 Strength saving throw or take 19 (2d12 + 6) bludgeoning damage and be stunned until the end of Big Bacon's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.
Wild Haymakers (Costs 2 Actions). Big Bacon makes one Punch attack with disadvantage against every enemy in range. Any successful attack is treated as a critical hit.
Description
Big Bacon is the infamous leader of the Strongest, the criminal gang that rules the wild, broken land known as the Griddle. Named for the sunburn that reddens and cracks his fair northern skin in the brutal desert heat, he has written his story into the land in blood, that of the many challengers that have fallen before him and the countless monsters, mutants and horrors he has sought out and killed in the wastes. Though he is a fair overlord to the common folk scratching a living in his lands, his ferocity and deadly skill have not been blunted by the long years of his rule, and there are few alive who could hope to stand against him.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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