First Strike Advantage The Hitman has advantage on all attacks if they are first in the initiative count.
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 3) [slashing] damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 100/300 ft., 1 target. Hit: 4 (1d6 + 3) [piercing] damage.
Extra attack. The Hitman makes 1 extra Shortsword attack as a bonus action.
Description
As a member of the Cré-deshu Dragon Cult, the Hitman suffers the same condition as ever member of this cult, Skin cracks. Though they usually wear masks, gloves and scarves to hide the skin cracks, they always miss a few spots.
These Hitmen are appointed to assassinate anyone who posses a threat to this Cult. Such as, a group of adventurers who have been sent to destroy the cult.
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