Medium Humanoid, Any Evil Alignment
Armor Class 16 Studded Leather
Hit Points 67 (8d10)
Speed 35 ft., Climb 20 ft.
STR
13 (+1)
DEX
17 (+3)
CON
15 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws DEX +5, INT +5
Skills Acrobatics +5, Stealth +5
Condition Immunities Charmed
Senses Passive Perception 13
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

First Strike Advantage The Hitman has advantage on all attacks if they are first in the initiative count. 

 

 

Actions

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 3) [slashing] damage. 

Shortbow. Ranged Weapon Attack: +3 to hit, range 100/300 ft., 1 target. Hit: 4 (1d6 + 3) [piercing] damage.

Bonus Actions

Extra attack. The Hitman makes 1 extra Shortsword attack as a bonus action. 

Description

As a member of the Cré-deshu Dragon Cult, the Hitman suffers the same condition as ever member of this cult, Skin cracks. Though they usually wear masks, gloves and scarves to hide the skin cracks, they always miss a few spots.

These Hitmen are appointed to assassinate anyone who posses a threat to this Cult. Such as, a group of adventurers who have been sent to destroy the cult. 

Habitat: Urban

OmarGoblinslayer

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