Medium Undead, Neutral Evil
Armor Class 16 (ring mail, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +7, DEX +5, CON +6
Skills Athletics +10, Intimidation +2
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Any langauges it knew in life
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Ascended Fortitude. If damage reduces the ascended to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the ascended drops to 1 hit point instead.

Brave. The soldier has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the soldier hits with it (included in the attack).

Actions

Multiattack. The soldier makes three melee attacks or two ranged attacks.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry. The soldier adds 3 to its AC against one melee attack that would hit it. To do so, the soldier must see the attacker and be wielding a melee weapon.

Habitat: SwampUnderdarkUrban

Marcedarc

Comments

Posts Quoted:
Reply
Clear All Quotes