Tiny Undead, Chaotic Evil
Armor Class 15
Hit Points 25 (10d4)
Speed 0 ft., Fly 40 ft.
STR
1 (-5)
DEX
20 (+5)
CON
10 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws WIS +2
Damage Vulnerabilities Radiant
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 120 ft., Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Corpse Bound. A corpse wisp can’t stray more than 300 feet from the remains that spawned it.

Dead Light. The corpse wisp sheds dim light in a 20-foot radius.

Incorporeal Movement. The corpse wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Tendril. Melee Spell Attack: +7 to hit, reach 15 ft., one creature. Hit: 7 (2d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If a target dies, the wisp regains 10 (4d4) hit points, gaining any excess as temporary hit points.

Description

“Some crypts are lit by lanterns. Others by the fragments of lost souls.”

Soul Remnants. Sometimes a soul stays in the mortal world to haunt the living. More often, wicked spiritual remnants stay behind to haunt the body’s final rest. These remnants form weird, dead lights—corpse wisps—that float in graveyards and other places of death, searching for the living to feed on.

  These fragments have little sense of the creatures they once were. Still, they cling to the body they once inhabited. Hunger can’t destroy them, but they crave life force.

Undead Nature. A corpse wisp doesn’t require air, drink, food, or sleep.

Monster Tags: undead

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

SadHorizon

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