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At will: detect thoughts, dispel magic, spirit guardians
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1/day each: banishing smite, blinding smite, staggering smite
In a new form, Abel retains his alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Abel can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Abel regains spent legendary actions at the start of his turn.
Attack. Abel makes one weapon attack.
End Magic (Costs 2 Actions). Abel casts dispel magic.
Provoke Rage (Costs 3 Actions). Each creature within 60 feet of Abel must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures are within reach, it makes a ranged weapon attack against a random creature within range, throwing its weapon if necessary. This attack is made with advantage and gains a +4 bonus to the damage roll.