Medium Swarm of Large beasts, Any Chaotic Alignment
Armor Class 15 Natural Armor
Hit Points 40 (6d12 + 3)
Speed
STR
15 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
15 (+2)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws STR +6, DEX +6, INT +6
Damage Immunities Bludgeoning
Condition Immunities Frightened
Senses Passive Perception 5
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Barbed Tail

Has 3 Barbed Tails that can be fired from the tail

Each barb does 3d6 pierce, has a Const. DC of 16 for poison damage

On a failed save, poison does 10d6, half as much on a successful save

 

Actions

Claw Stab Claws, 5ft., Hit 6d6 Piercing Damage

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Abolyth is a upright lizardlike creature, with 3 barbed tails protruding from its behind

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Forest

zacharyrcarothers

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