Small Beast, Any Good Alignment
Armor Class 12
Hit Points 17 (3d6 + 5)
Speed 40 ft., Burrow 25 ft.
STR
5 (-3)
DEX
11 (+0)
CON
16 (+3)
INT
20 (+5)
WIS
14 (+2)
CHA
24 (+7)
Saving Throws INT +7, CHA +9
Skills Deception +8
Damage Vulnerabilities Fire
Damage Resistances Cold
Damage Immunities Psychic
Condition Immunities Petrified, Poisoned, Prone
Senses Unknown It knows learns someones alignment by spending a minuet with them., Passive Perception 13
Languages Blink Dog, Common Speaks dog.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Corgi clone: If a corgi gathers all the fur it shed in a week and puts it in a ball. A baby corgi will rise from the fur. It is a completely new corgi. This is how corgis reproduce. 

Spellcasting. The corgi is a 20th-level spellcaster. Its spellcasting ability is charisma (spell save DC 15  with spell attacks). The corgi has following spells prepared:
Cantrips (at will): Vicious Mockery
1st level (10 slots): charm person, bless

Actions

Super senses : If the corgi is able to hear and smell, it is immune to being surprised. If it is missing one of thous two senses, it takes half damage of the surprise attack.

Action Melee Attack. Bite:  +4 to hit, reach 5 ft., 1 target. Hit: 1 (1d6 + 3) piercing  damage. 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Look up corgi in google. It is a dog.

Lair and Lair Actions

A corgi's home is usually a small cave decorated to look like a common house.

Lair Actions

On an initiative count (losing initiative ties), the corgi takes a lair action to cause one of the following effects; the corgi can’t use the same effect two rounds in a row:

  • Using the little magic it has, the corgi can make any surface of it's cave covered in spikes. If you start or end your turn in the spikes you take 1d12 piercing damage.
  • The corgi can make a hole in the floor 15 to 50 ft deep. It takes a successful DC 14 to climb out of the hole.

Regional Effects

The region containing a legendary corgi’s lair is mountain/arctic/hill/underdark, which creates one or more of the following effects:

  • The corgi can mold stone or ice around a creatures feet. The creature is grappled until it has spent three of it's turns using it's action to try to break loose.
  • If the corgi dies, these effects fade over the course of 1d100 days. The effects very slowly disappear for a longer roll.

Previous Versions

Name Date Modified Views Adds Version Actions
1/8/2019 3:55:16 AM
14
1
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Coming Soon

Monster Tags: fey

Habitat: ArcticHillMountainUnderdark

Aaracocra

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