Large Beast, Typically Chaotic Neutral
Armor Class 15
Hit Points 102 (9d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +8, DEX +7, CON +7
Skills Perception +4, Stealth +3
Damage Resistances Bludgeoning
Condition Immunities Exhaustion
Senses Darkvision, Passive Perception 15
Languages Abyssal, Common, Infernal
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Keen Hearing and Smell. Blitz has advantage on Wisdom (Perception) checks that rely on hearing or smell.

From Hell. Blitz can summon a swarm of wolves or werewolves from a circle of Hell that Uri (his best friend) has dominion over. 3 charges

A Contender. Blitz has learned the art of boxing and can use his fists for an additional 2d4 to hit. 

Actions

Multiattack. The werewolf makes two attacks:  one with its bite and one with its claws or two with its fists. 

Bite  Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws.  Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

 

Bonus Actions

Bring Them Out . Blitz can use his customized fist loaded weapons for an additional 1d8 to damage to punches. 

Reactions

Enter My Domain. Blitz can add a 1d4 to his Dex saving throws. 

Legendary Actions

Ten years too early . Blitz can throw a perfect punch instantly making an enemy prone. The enemy must make a DC (18) Con saving throw. Otherwise, the enemy is unconscious.  2 times a day. 

Mythic Actions

Not Today. If Uri is present on the battlefield, Blitz can regain his full health, even wake up from being unconscious, when Uri is in mortal danger. Blitz gains advantage on all of his saving throws, 10 feet increase to movement and an additional 1d4 to all damage rolls. 

Habitat: ForestMountainUnderdark

WolfGangBlitz

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