Armor Class
16
Natural armor
Hit Points
9
(2d6 + 2)
Speed
20 ft.
STR
6
(-2)
DEX
14
(+2)
CON
12
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
1
(-5)
Skills
Perception +2
Damage Immunities
Poison
Senses
Blindsight 30, Passive Perception 10
Languages
understands the languages of its creator but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Constructed Nature. A clockwork doesn't require air, food, drink, or sleep.
Actions
Breath Weapon. The sparkdrake exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. After taking this action, the sparkdrake becomes incapacitated, until someone spends an action to wind it up.
Description
A Sparkdrake is a clockwork dragon head with no arms, but two small clawed feet that it uses to waddle around. Found adorable by some, these creatures are used as guards by inventors and artificers. They pack a powerful breath weapon which leaves it incapacitated until wound up again.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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2/3/2022 10:35:11 AM
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2
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0
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Coming Soon
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