Fear of Fire. If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Keen Smell. The yeti has advantage on Wisdom (Perception) checks that rely on smell.
Snow Camouflage. The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Multiattack. The yeti can make two attacks with it's claw and bite.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage and 2 (1d4) cold damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and 2 (1d4) cold damage.
Mini Cold Breath (Recharge 1). The baby yeti exhales a 15-foot cone of frigid air. Each creature in that area must make a DC 14 Constitution saving throw, taking 22 (10d4) cold damage on a failed save, or half as much damage on a successful one.
Description
Baby yeti's are smaller beings that roam the alpine peaks in a desperate hunt for food. Their snow-white fur lets them move like ghosts against the frozen landscape.
Comments