Small Monstrosity, Any Chaotic Alignment
Armor Class 13 (natural armor)
Hit Points 27 (3d12 + 6)
Speed 40 ft., Climb 40 ft.
STR
12 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3, Stealth +3
Damage Immunities Cold
Senses Darkvision 60 ft., Passive Perception 13
Languages Yeti
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Fear of Fire. If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Keen Smell. The yeti has advantage on Wisdom (Perception) checks that rely on smell.

Snow Camouflage. The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Multiattack. The yeti can make two attacks with it's claw and bite.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage and 2 (1d4) cold damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and 2 (1d4) cold damage.

Mini Cold Breath (Recharge 1). The baby yeti exhales a 15-foot cone of frigid air. Each creature in that area must make a DC 14 Constitution saving throw, taking 22 (10d4) cold damage on a failed save, or half as much damage on a successful one.

Description

Baby yeti's are smaller beings that roam the alpine peaks in a desperate hunt for food. Their snow-white fur lets them move like ghosts against the frozen landscape.

Habitat: Arctic

ZEBR101

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