Medium Humanoid (Human), Chaotic Evil
Armor Class 15 Crustations
Hit Points 90 (8d8 + 8)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +4, CON +4
Skills Acrobatics +4, Perception +5, Performance +6
Damage Immunities Poison
Senses Passive Perception 15
Languages Common, Goblin, Abyssal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The bard is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following bard spells prepared:

Cantrips (at will): Chill Touch, toll the dead, vicious mockery

1st level (4 slots): Cause Fear, Ray of Sickness, heroism, sleep, Inflict Wounds

2nd level (3 slots): Ray of Enfeeblement, Blindness/Deafness

Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 14 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard’s next turn.

Actions

Sharp Tentacle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Black Ink Shot. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5  piercing damage to whomever you want, split up by however you like(e.g. - 5 bolts at one target or 1 bolt at 5 target).

Reactions

Shifting Seas. When an attack lands on Undead Pirate he can teleport 30 feet in any direction after disolving into a pool of water.

Previous Versions

Name Date Modified Views Adds Version Actions
1/8/2019 5:33:33 AM
10
0
1.0
Coming Soon

Monster Tags: abberationhumanoid

Habitat: CoastalUnderwater

Aweshum

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