Spellcasting. The bard is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following bard spells prepared:
Cantrips (at will): Chill Touch, toll the dead, vicious mockery
1st level (4 slots): Cause Fear, Ray of Sickness, heroism, sleep, Inflict Wounds
2nd level (3 slots): Ray of Enfeeblement, Blindness/Deafness
Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 14 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard’s next turn.
Sharp Tentacle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Black Ink Shot. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 piercing damage to whomever you want, split up by however you like(e.g. - 5 bolts at one target or 1 bolt at 5 target).
Shifting Seas. When an attack lands on Undead Pirate he can teleport 30 feet in any direction after disolving into a pool of water.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/8/2019 5:33:33 AM
|
10
|
0
|
1.0
|
Coming Soon
|
Comments