Medium Undead, Chaotic Neutral
Armor Class 11
Hit Points 45 (10d8)
Speed 0 ft., Fly 40 ft.
STR
7 (-2)
DEX
13 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
17 (+3)
Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Senses Unknown 10 ft., may see out of its bodies' eyes., Passive Perception 11
Languages Abyssal Being possessed left it's mark..., Elvish Elvish, Abyssal,
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Sight. The ghost can see through anything within 60 ft., making hiding very difficult, DC 20. It also knows if anything disturbs its body and can see within 10 ft. of both its eyes.

Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Withering Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.

Invisibility The ghost turns invisible.

Horrifying Visage. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 × 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.

Possession (Recharge 6). One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.

The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.

Description

This ghost is the former soul of Pymall, an Elven child who murdered their parents. They preceded to kill many people, never earning a true name. They pursued lichdom, but were killed by a party of adventurers. Turns out they did this while possessed by a different ghost, this ghost is currently inhabiting the room with their body possessing a Mimic so they can continue to possess Pymall. If they are forced to leave the room, Pymall will realize what happened and ask the adventurers for help. Pymall will refuse to leave until it exacts revenge on the other ghost, and it will wish to atone for the sins it was forced to commit so it may join its patron instead of being forced into one of the Nine Hells.

Habitat: UnderdarkUrban

Duckythewizard

Comments

Posts Quoted:
Reply
Clear All Quotes