Divine Intervention. Once a day, Agent Owl can call upon their deity to aid them. They must roll a percentile die. If the result is equal to or lower than 10, their deity intervenes, though the DM decides how, and must wait 7 days to use this trait again. If this roll fails, Agent Owl may try again after a long rest.
Voice of Authority. If Agent Owl casts a spell of 1st level or higher that targets an ally, that ally can immediately use their reaction after the spell to make one weapon attack against a creature of Agent Owl's choice Agent Owl can see. If the spell targets more than one ally, Agent Owl chooses which ally gets to make an attack.
Embodiment of the Law (4/day). If Agent Owl casts a spell from the enchantment school of magic, they can change the casting time to 1 bonus action for this casting, granted the spell's normal casting time is 1 action.
Divine Strike. Once on each of Agent Owl's turns when they hit a creature with a weapon attack, they can cause the attack to deal an extra 1d8 psychic damage (included in the attack).
Spellcasting. Agent Owl is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). Agent Owl has following Cleric spells prepared:
Cantrips (at will): Guidance, Resistance, Sacred Flame, Spare the Dying
1st level (4 slots): command, heroism, sanctuary, bless, guiding bolt
2nd level (3 slots): hold person, zone of truth, Lesser Restoration, Warding Bond, Silence
3rd level (3 slots): mass healing word, slow, Bestow Curse, Remove Curse, Revivify
4th level (3 slots): compulsion, locate creature, Death Ward, Guardian of Faith
5th level (2 slots): commune, dominate person, greater restoration, It's Just You and Me, Punk
Channel Divinity: Order's Demand. Agent Owl presents a symbol of the court, and each creature within 30 feet that can see or hear Agent Owl must succeed a Wisdom saving throw or be charmed by them until the end of Agent Owl's next turn, or until the charmed creature takes any damage. Agent Owl may also cause any charmed creatures to drop what they are holding when they fail the saving throw.
Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 2) bludgeoning damage and 5 (1d8) psychic damage.
Throwing Cards. RangedWeapon Attack: +6 to hit, range 20/60 ft., 1 target. Hit: 5 (1d4 + 2) piercing damage and 5 (1d8) psychic damage.
Description
Agent Owl is a member of the Court of Order, a select group of specialists hired by the Sanitas Sanctorium to ensure peace and mental wellness in the realm. Agent Owl, like all other members of the Court of Order, is one of many Agent Owl's to have lived. Agent Owl is a codename that is passed from agent to agent over the years. Always seen with their masks, no one can be too sure who is on the Court of Order, and the agents would like to keep it that way.
Agent Owl is a specialist in "Curse Control", playing a largely supportive role when dealing with those suffering from madness, or aiding other agents in the field.
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