Huge Monstrosity (Devil), Lawful Evil
Armor Class 13 Natural
Hit Points 168 (3d6 + 5)
Speed 30 ft.
STR
20 (+5)
DEX
7 (-2)
CON
16 (+3)
INT
5 (-3)
WIS
3 (-4)
CHA
7 (-2)
Saving Throws STR +7
Damage Resistances Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages Abyssal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Wind-Up: Before the Asylum Demon makes an attack with its maul, it winds its weapon back preparing the attack. A player may use their reaction to make a DC12 Dexterity saving throw; on success the demons attack is made with disadvantage. On Fail of 4 or more the attack is made with Advantage.

Brute: Any melee weapon deals one extra die of its damage when the Asylum Demon hits with it.

Actions

Maul: Melee Weapon Attack:  +4 to hit, reach 5 ft., one target. Hit 14 (3d6+5)

Wide Swing: Melee Weapon Attack: +4 to hit, reach 10 ft., Front cone target (2d6+5)

Booty Slam: The Asylum demon lifts itself with its tiny wings on its back, all creatures within 5 ft. of the Asylum demon must make a DC13 Dexterity saving throw or suffer 1d8 Bludgeoning damage, if the save is failed by 5 or more they would suffer 2d8 instead.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

MelonGrid99

Comments

Posts Quoted:
Reply
Clear All Quotes