Medium unknown, Neutral
Armor Class 20 natural
Hit Points 150 (4d8)
Speed 50 ft.
STR
12 (+1)
DEX
13 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
20 (+5)
CHA
8 (-1)
Skills Intimidation +10
Senses Darkvision, Passive Perception 20
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. teleport  

Spellcasting. 

Actions

Action Name. Run

Action Melee Attack. run over dudes 8d bludgeoning 

Action Ranged Attack. soul launcher: +# to hit, range 30/40 ft., # target. Hit:  d8 magic does poisoning damage 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. car

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a pure black carriage pulled by nothing has bothe sentience and thought 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

lallgood

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