Medium Humanoid (Lizardfolk), Neutral Evil
Armor Class 21 (Plate Armor, shield)
Hit Points 134 (24d8 + 20)
Speed 30 ft., Swim 30 ft.
STR
20 (+5)
DEX
20 (+5)
CON
13 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
5 (-3)
Skills Perception +3, Stealth +4, Survival +5
Senses Passive Perception 17
Languages Draconic
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Hold Breath. Cath can hold his breath for 15 minutes.

Actions

Multiattack. Cath makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d10 + 5) piercing damage.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d12 + 5) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 5) piercing damage.

Description

Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.

Habitat: ForestSwamp

TheRundown

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