Medium Monstrosity, Chaotic Neutral
Armor Class 12 Natural armour
Hit Points 12 (2d10 + 2)
Speed 35 ft.
STR
14 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
7 (-2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +4
Skills Survival +3
Damage Resistances Thunder
Condition Immunities Paralyzed
Senses Darkvision 60ft, Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Senses (Sight): This creature has advantage on Perception (WIS) checks that use their sense of smell.

Paralysing Bite: If this creature makes a Bite attack roll of a natural 20. The target must pass a DC12 CON save or become Paralysed for the next minute.

Paralysis Immunity: This creature is immune to the Paralysed condition and resistant to Thunder damage.

Actions

Bite: 5ft range, +4 to hit, 1D6+2 Piercing damage.

Slam: 5ft range, +4 to hit, 1D4+2 Bludgeoning damage.

Description

Volken are lupine creatures with impressive curved horns and pupil-less blue eyes. They’re infamously agile and possess saliva laced with a powerful paralysing agent. Volken live in packs of five to up to fifty, led by the largest member of the pack. Their lairs are built near places large snakes are found for their natural resistance to paralysis makes them ideal for preying on the myriad of toxic snakes that live amongst the savannah. The lair of a Volken pack is often indicated by scratch marks on nearby trees made by volkens filing their horns down on the tough wood.

ByzantiaDev

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