Armor Class
15
natural armor
Hit Points
65
(10d8 + 20)
Speed
30 ft.
STR
15
(+2)
DEX
16
(+3)
CON
14
(+2)
INT
9
(-1)
WIS
8
(-1)
CHA
7
(-2)
Saving Throws
STR +4, DEX +5
Damage Resistances
Fire
Condition Immunities
Charmed
Senses
Passive Perception 10
Languages
common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Multiattack. The big wobbler makes three melee attacks: two with its claw and one spike. Or the big wobbler makes two ranged attacks with its spike.
claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (3d6) slashing damage.
spike. Melee or Ranged Weapon Attack: +5 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 5 (2d8 + 3) piercing damage.
Reactions
Parry. The big wobbler adds 2 to its AC against one melee attack that would hit it. To do so, the big wobbler must see the attacker.
screech. if the big wobbler takes damage everybody in a 60 foot sphere must make a dc 15 wisdom saving throw on a failure, disadvantage an all rolls until its nest turn.
Comments