Medium unknown, Neutral
Armor Class 15 natural armor
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
9 (-1)
WIS
8 (-1)
CHA
7 (-2)
Saving Throws STR +4, DEX +5
Skills Athletics +4, Deception +4
Damage Resistances Fire
Condition Immunities Charmed
Senses Passive Perception 10
Languages common
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The big wobbler makes three melee attacks: two with its claw and one spike. Or the big wobbler makes two ranged attacks with its spike.

claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (3d6) slashing damage.

spike. Melee or Ranged Weapon Attack: +5 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 5 (2d8 + 3) piercing damage.

Reactions

Parry. The big wobbler adds 2 to its AC against one melee attack that would hit it. To do so, the big wobbler must see the attacker.

screech. if the big wobbler takes damage everybody in a 60 foot sphere must make a  dc 15 wisdom saving throw on a failure, disadvantage an all rolls until its nest turn.

Monster Tags: NPC

Habitat: Underdark

themasterofdungeon

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