Huge Celestial, Any Good Alignment
Armor Class 18 Natural Armor
Hit Points 200 (20d12 + 25)
Speed 10 ft., Fly 60 ft.
STR
14 (+2)
DEX
19 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
15 (+2)
CHA
14 (+2)
Senses Truesight 120 Feet, Passive Perception 17
Languages Celestial, Common Telepathically Celestial and Common, communicates telepathically
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Flaming Body: Chidori is a phoenix made of flaming feathers. This gives bright light within 30 feet of it and dim light the next 30 feet. Melee attacks against the phoenix cause the flames to lash out. The target must make a DC 10 Constitution saving throw or suffer 1d6 of Fire Damage.

Lightning Aura: The Chidori is adorned with an aura of lightning, causing any metal objects to conduct its charge. If you enter or start your turn within 5 feet of the phoenix wielding any metal weapons or armor, you must make a DC 12 Constitution saving throw or suffer 1d4 lightning damage

Innate Spell Casting: The Chidori has the ability to cast spells (DC 16, +7 to hit) at their minimum level, using only the verbal component of the spell. These spells consist of: Lightning Bolt, Fire Wall, Blink, Heat Metal, Storm Sphere - Lightning

Aura of Vitality: The Chidori is a phoenix of rebirth, known to possess amazing healing properties. The phoenix restores 2d6 hit points at the beginning of each of its turns.

Phoenix Resilience (Recharge 5-6): The phoenix recovers 10d10 hit points automatically when falling below 25 hit points. Aura of Vitality is no longer active when this happens until its next long rest.

Actions

Peck: Melee Attack, +8 to Hit, reach 5 ft., one target. Hit: 11 (2d8+4) piercing damage.

Talon: Melee Attack, +8 to Hit, reach 5 ft., one target. Hit: 14 (2d10+4) slashing damage. Target must make a DC 16 Dexterity saving throw or be grappled by the phoenix. Only one creature can be grappled by the phoenix at a time

Feather Shot: Ranged Weapon Attack, +7 to Hit, reach 60 ft. one target. Hit:  20 (3d8+8) fire and lightning damage.

Elemental Burst (Recharge 5-6):  The phoenix uses its stored energy from the flames and lightning to cause an explosion with it as the epicenter. This explosion has a 20 ft radius and anyone caught in the blast must make a DC 20 Dexterity saving throw. The explosion causes 22 (6d6) of Fire Damage and 21 (4d8) of Lightning Damage to all caught in the blast, half as much on a successful save. Anything that is reduced to 0 hit points by this is disintegrated with all their equipment, possessions, and remains disappearing from existence.

Legendary Actions

The Chidori has 2 Legendary Actions that it can perform, with actions restoring every other turn:

Immolate (Recharge 5-6) - 2 Action:  Chidori breathes out a flame breath, pushing out in a 15-foot cone and dealing 18 (5d6) fire damage to all caught in the blast.

Wing Attack - 1 Action: The phoenix will swoop down and strike at a single target with its wings. The target takes 23 (4d10) bludgeoning damage and must make a DC 19 Constitution saving throw or be knocked prone by the force of the impact.

Description

A one-of-a-kind blue phoenix, in command of both its flaming body and lightning aura. With its large wingspan, it can shoots its feathers like bolts of lightning. Its sharp talons and sword-like beak are very deadly, crushing stone and slicing through prey with ease. When threatened, it can push its fire and lightning elements to its limits, exploding outwards and disintegrating even the strongest of foes.

Lair and Lair Actions

The Chidori has command of its entire elemental surroundings, and can evoke the assistance of the volcano to its advantage. 

On an initiative of 20 (loses ties), the phoenix takes a lair action and causes one of the following effects: 


  • The phoenix can cause molten rocks to erupt from pools of lava. It hurls these rocks at two targets, making a ranged attack roll (+7 to Hit) against each target, knocking them prone on success and dealing 1d6 of damage
  • Lightning strikes a point that the phoenix can see within 60 feet of it. Anyone struck by the blast must make a DC 15 Dexterity saving throw, suffering 3d6 damage and half as much on a success
  • The smoke from both the volcano and ashes of fallen adventures stirs and causes a cloud to be created with the area. Everyone except the phoenix must make a DC 16 Constitution saving throw or be blinded for a 2 rounds.

Habitat: Mountain

Aerion_Sarose

Comments

Posts Quoted:
Reply
Clear All Quotes