Magic Resistance. The contract devil has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The contract devil's spellcasting ability is Intelligence (spell save DC 15). The contract devil can innately cast the following spells, requiring no material components:
At will: detect thoughts, produce flame, tongues
3/day each: dimension door (self only), identify, major image, sending
1/day each: arcane eye, bestow curse, contact other plane, hold person, locate creature, plane shift (evil planes only), scorching ray, silence, teleport (self only)
Multiattack. The contract devil makes two whipping contract attacks.
Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 9 (2d4 + 4) magical slashing damage. A creature that has made any kind of agreement with the contract devil and takes damage from this attack makes a DC 15 Charisma saving throw or gains the charmed condition for 1 minute.
Description
When powerful mages beseech dark powers, contract devils use their acumen with words and understanding of fell agreements to entrap all but the cleverest bargainers. These fiends frequently goad fools into making deals without realizing their error—a mistake that proves severe indeed.
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Posted Apr 11, 2020This was perfect for what i needed