Medium Humanoid (Human), Neutral
Armor Class 16 Natural
Hit Points 98 (6d20 + 35)
Speed 50 ft.
STR
17 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
16 (+3)
WIS
17 (+3)
CHA
19 (+4)
Saving Throws WIS +6, CHA +7
Damage Resistances Psychic
Condition Immunities Charmed, Frightened
Senses Passive Perception 70
Languages All
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Terrifying Presence: If you are within 5 ft. of this creature, you must make a DC 14 Wisdom save, or you will be terrified.

Passively Aggressive: If this creature directly speaks at you, you must make a DC 16 Wisdom save, or you will be terrified.

 

 

 

Actions

Teacher's Punch: +3 to hit, 5 ft., 1 target, 2d6 bludgeoning damage.

Headbutt: +2 to hit, 5 ft., 1 target, 1d10 bludgeoning damage, (flip coin if heads, enemy is stunned and cannot move next turn.)

Book Toss: +2 to hit, 70 ft., 1 target each, 1d8 bludgeoning damage, 5 books are thrown, can hit up to 5 targets (Always throws 5 books. 3 players, hit 3 of them, and twice more).

Literary Life: This creature can read from a book and restore 1d12 hp and gain advantage on all perception checks for the next 5 rounds.

Bonus Actions

Teacher's Punch: +3 to hit, 5 ft., 1 target, 2d6 bludgeoning damage.

Headbutt: +2 to hit, 5 ft., 1 target, 1d10 bludgeoning damage, (flip coin if heads, enemy is stunned and cannot move next turn.)

Reactions

Opportunity Attack: When a creature in melee range you can see moves out of reach, you can perform a melee attack.

Legendary Actions

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Mythic Actions

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Description

Standing at a whopping 6'3, Paul Friedman is a monster of a man.  Black hair, blue eyes, and a tie and shirt always on.  He always is intimidating and ready to fight.

Lair and Lair Actions

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Monster Tags: humanoidHuman

Habitat: Urban

robd11209

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