Small Beast (Derro), Chaotic Good
Armor Class 6 Natural
Hit Points 10 (2d6 + 4)
Speed 15 ft., Burrow 15 ft., Climb 15 ft., Swim 15 ft.
STR
12 (+1)
DEX
15 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +4, CON +4, CHA +3
Skills Stealth +3, Survival +3
Damage Vulnerabilities Bludgeoning
Damage Resistances Acid, Cold
Condition Immunities Charmed, Deafened, Frightened
Senses Tremorsense 65 feet, Passive Perception 6
Languages Common Understands, but cannot speak it., Telepathy Only if the other one uses it.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Siphon. 1/3 the damage this creature does heals it. It's not treated as a drain.
Dualtype - The Chune is both beast and construct.

Actions

Whimper. Enemy does a wisdom check vs it's charisma roll. On success, the enemies won't attack this unit that turn. Free action. Cannot use if Fortify is applied.
Fortify. This unit has +15 AC this turn. Cannot use if whimper is applied. Free action.

Beast Bite. Natural Weapon Attack: +3 to hit, reach 6 ft., 1 target. Hit: 14 (3d6 + 5) blunt damage. Ignores AC. On a successful dex/con saving roll, this attack does no damage.

Projectile. RangedWeapon Attack: +6 to hit, range #/# ft., # target. Hit: 15 (2d10 + 5) pierce damage.

Reactions

Brutal Justice. If a lawful aligned person discovers this creature's alignment, it's AC is useless versus that player or monster.
Timidity. When brutal justice is applied, this monster gains the ability to flee with guaranteed success.

Description

The chune is a simple forager that likes a little action, but should a lawful being emerge where it is, realizing it's nature, your good as failing to deal with it.

Previous Versions

Name Date Modified Views Adds Version Actions
1/8/2019 7:41:57 PM
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Monster Tags: Misc Creatureabberationconstruct

Habitat: CoastalForestGrasslandHill

Reizon

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