Rage. As a bonus action, the short-tempered goblin can choose to rage, gaining the benefits of a barbarian's rage (see PHB). The goblin can go into a rage three (3) times before needing a long rest.
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
- You have resistance to bludgeoning, piercing, and slashing damage.
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Friendly Confidence. If an ally is within 5 ft, Boblin get advantage on all attack rolls.
Multiattack. The goblin can make two melee weapon attacks on its turn.
ShortSpear. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d8 + 4) piercing damage.
Spear of Vengeance. While in range Boblin can cancel their rage and channel it into a single spear attack. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (10d8 + 5) piercing damage.
Comments