Small Humanoid (Goblinoid)
Armor Class 16
Hit Points 80 (10d8)
Speed 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
8 (-1)
WIS
6 (-2)
CHA
12 (+1)
Skills Performance +8, Sleight of Hand +8, Stealth +10, Survival +8
Senses Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Rage.  As a bonus action, the short-tempered goblin can choose to rage, gaining the benefits of a barbarian's rage (see PHB).  The goblin can go into a rage three (3) times before needing a long rest.

  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
  • You have resistance to bludgeoning, piercing, and slashing damage.

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Friendly Confidence. If an ally is within 5 ft, Boblin get advantage on all attack rolls.

Actions

Multiattack.  The goblin can make two melee weapon attacks on its turn.

ShortSpear. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d8 + 4) piercing damage.

Spear of Vengeance. While in range Boblin can cancel their rage and channel it into a single spear attack. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (10d8 + 5) piercing damage.

Anarcho_WTF

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