Huge Plant, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 80 (8d12 + 21)
Speed 20 ft.
STR
19 (+4)
DEX
6 (-2)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, Thunder
Damage Immunities Lightning
Condition Immunities Stunned
Senses Passive Perception 10
Languages One language known by its creator
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

False Appearance. While the tree remains motionless, it is indistinguishable from a normal tree.

Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Elemental Essence. At the start of the tree's turn, it can cause one of two effects.

- The tree whips a small twister surrounding the tree in a 10 foot radius. Any creature that starts its turn in the wind or willingly enters it for the first time must succeed on making a DC 12 strength saving throw or be thrown 20 feet away. If the creature succeeds it is not thrown away, movement speed is halved as well as deafened while in the wind as well as ranged attacks have disadvantage.

-A small storm appears over the tree, striking lightning down onto the tree. While this is active, at the start of the tree's turn, it regains 1d10 hit points.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

Reactions

Shocking Rebuke. When the tree takes damage, once per turn it can deal 6 (1d10) lightning damage to the attacker within 10ft of the tree.

Description

An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic. However this tree was awakened by the magical essence of elemental air. It gains unnatural resistance to thunder and electricity as well as the ability to jolt an attacker to his bones.

Monster Tags: Misc Creature

Habitat: Forest

Kepesk_the_Charred

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