Huge unknown, Typically Chaotic Evil
Armor Class 12 Natural Armor
Hit Points 100 (2d12)
Speed
STR
16 (+3)
DEX
9 (-1)
CON
16 (+3)
INT
11 (+0)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +7, CON +7
Senses Passive Perception 14
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Bloodthirsty. These are beings made to kill, they will hunt out anything they can find that is alive no matter the cost. But, unlike zombies they are relatively intelligent. 

 

Actions

Hunt. The creature uses it superior senses to find living players.  

Slash. Clawed attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d20 + 4) slashing damage. 

Gullet Beam. Ranged attack: +3 to hit, range 30 ft., 1 target. Hit: 5 (1d20 + 1) force damage.

Bonus Actions

No bonus actions.

Reactions

Thick Hide. The creature has a thick hide, and can ignore any kind of damage with a constitution saving roll of over 18, if over 15 damage is simply halved. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Scaled large dog like creatures, varying in colors, but most commonly orange. The creature will attempt to kill anything on sight, and normally dwell in an unknown realm, but can be summoned. They can also be summoned from “Chippy’s rod of Armageddon.”

In short they kinda look like the dog things from ghostbusters 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Sir_Vaskebjorn

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