Huge Dragon, Neutral Good
Armor Class 18 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft., Fly 80 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
16 (+3)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws DEX +8, CON +10, WIS +8, CHA +10
Skills Insight +8, Perception +13, Stealth +8
Damage Immunities Radiant
Condition Immunities Blinded
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23
Languages Common, Draconic
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Luminescent. The dragon casts bright light in a 30 foot radius and dim light for an additional 30 feet as long as it is alive.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Relaxation Aura. The dragon exudes an overwhelming aura of relaxation and calm. Any creature within 30 feet of the dragon who targets another creature with an attack or a harmful spell before the dragon's next turn must first make a DC 18 Wisdom saving throw. On a failed save, the attack or spell is canceled, and the action is wasted.

Blinding Light. The dragon emits a powerful flash of light in all directions. Any creature that can see the dragon must make a DC 18 Constitution saving throw. On a failed save, that creature is blinded. The creature can repeat the saving throw on the beginning of each of their turns, ending the effect on a success.

Healing Touch (5/Day). The dragon targets a creature that they are in contact with, sending a pulse of healing magic into the target's body. If the target is not an undead or construct, it regains 27 (5d8 + 5) hit points.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 12 (2d6 + 5) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Habitat: Hill

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