Pig-nosed. Darkness doesn’t impede the Boar-Goblin vision. Its keen sense of smell gives the Boar-Goblin complete knowledge of its surroundings.
Limited Spines. The devil has twelve spines running down its back. Used spines regrow by the time the devil finishes a long rest.
Magic Resistance. The Boar-Goblin has advantage on saving throws against spells and other magical effects.
Chaaaaarge!!!. If the Boar-Goblin moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Boar-Goblin can make one Gore attack against it as a bonus action.
Multiattack. The devil makes two attacks: one with its bite and one with its fork or two with its tail spines.
Gore. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (3d4) piercing damage.
Fork. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Back Spine. Ranged Weapon Attack: +4 to hit, range 20/80 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) fire damage.
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