Medium Celestial (Angel), Lawful Evil
Armor Class 17 (natural armor)
Hit Points 136 (16d10 + 64)
Speed 30 ft., Fly 90 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws WIS +9, CHA +9
Skills Deception +7, Insight +9, Perception +9, Persuasion +12
Damage Vulnerabilities Acid
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Unconscious
Senses Darkvision 120 ft., Truesight 50ft, Passive Perception 21
Languages All, Telepathy 120 ft.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Angelic Weapons. Sadraia's weapon attacks are magical. When the avatar hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting. The Sadraia's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: commune, raise dead

Magic Resistance. S has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Sadraia makes two melee attacks.

Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Healing Touch (3/Day).  Sadraia touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape. Sadraia magically polymorphs herself into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the Sadraia's choice).

In a new form, the avatar retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Legendary Actions

Shadow Traval: Avatar of sadraia tellaports 1d8 feet in any direction any people adjacent to her starting position takes 1d6 Narcotic damage

Monster Tags: Angel

Elvinkin66

Comments

Posts Quoted:
Reply
Clear All Quotes