Large Monstrosity, Lawful Evil
Armor Class 18 Natural
Hit Points 240 (30d12 + 50)
Speed 40 ft., Climb 40 ft.
STR
24 (+7)
DEX
14 (+2)
CON
28 (+9)
INT
14 (+2)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws CON +14, WIS +10, CHA +6
Skills Athletics +21, Insight +17, Intimidation +20, Survival +17
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage from Spells
Senses Truesight 120ft, Passive Perception 22
Languages All Does not speak with words Can communicate telepathically but only in chaotic visions of kills and the targets crimes.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Relentless tracker:  The Avatar always knows where its marked foes are as long as they are on the same plane of existence.

Undying hunter: The Avatar of Vengeance once unleashed to hunt its marked prey cannot be killed when reduced to 0 hit points it will go unconscious and rise again at full strength in 2d10 + 10 hours. Until the marked are dead or the curse that brought it fourth is broken it will not stop.

Spellcasting. The Avatar of Vengeance has innate spellcasting Agility it uses Wisdom (Spell save DC 18) It can cast the below spells

1/day Planeshift (can only target itself)

2/day Tree stride

Recharge 5/6 Hold Monster DC 18

At will:  Cause Fear DC 18

Misty step,

Actions

Multiattack: 3 melee attacks per turn 2 Claw and 1 tail attack

Claw Attack: +14 to hit, reach 5 ft., 1 target. Hit: 23 (4d6 + 10) Slashing damage. 

Tail Attack: +10 to hit, range 10 ft., 1 target. Hit: 15 (1d10 + 10) Piercing damage.

Anguished visions: The creature is wracked with telepathic visions of the crime that marked them and the screams of previous victims of the Avatar of vengeance. Target must succeed on an Wisdom saving throw (DC 18) or take 4D6 physic damage half on a successful saving throw. On a Failed save under 10  the target is stunned by the physic assault 

Reactions

Snatching lurch: As a reaction when Attacked  the Avatar of Vengeance can lurch forward into the attackers space to grapple them. The target creature must succeed on a contested Athletics check to escape or be grappled. In addition this reaction causes the attack to miss if the target fails the contested check.

Leaping dodge: Despite the creatures size it is exceptionally mobile able to jump 10 ft in any direction to avoid an incoming attack roll.

Description

Summoned forth by a Hag this creature is the force of vengeance to track down and bring justice to those who have been wronged. It is relentless in its goals to track down and kill those marked for punishment not even death can stop this creature it will only stop when the marks have been claimed. The nature of this creature is unknown it only appears when summoned through a dark ritual known to very few and once its task is achieved it leaves and is never heard from again. None who have been marked survive and those who know of this creature do their best to forget.

The creature is a large monstrosity 9ft tall Skinny with long arms ending in massive claws that rend its marked foes in moments. The creature has reptile like features with a thick pale white hide and a barbed tail it also uses for attacking. 

Previous Versions

Name Date Modified Views Adds Version Actions
4/2/2021 12:51:00 PM
15
0
1.5
Coming Soon
2/5/2022 7:09:14 AM
21
0
2
Coming Soon

Monster Tags: monstrosity

Habitat: ForestHillMountainSwamp

Jade1280

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